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Legilimency is the act of 'traversing the layers of one's mind'. It is not mind reading, it's much deeper than that, and involves actually navigating through a person's mind to get to the information one is looking for. It is usually very invasive, but those that have mastered the ability may be able to glean some information from their target without being detected.
The most advanced legilimens can look through someone's mind efficiently enough to read surface thoughts and feelings, but it's not the literal words they are thinking, just the feeling of what they're thinking about. They can also create dreams in their target, and the most skilled practitioner can briefly possess their target too though this is very painful for the target. A weak or learning legilimens will be able to detect simple things, like whether their target is lying. They can also delve into memories but this is a very invasive process that the target will be easily able to detect.
This is a very difficult and somewhat illegal ability that takes a long time to master. Very few practitioners ever master the art, and the Ministry carefully monitor those they know are learning as the ability represents a serious breach of privacy.
This is a learned skill that can broadly be thought of as 'closing one's mind'. It prevents a legilimens from accessing your mind in any way, and it can also help a person resist the effects of potions such as veritaserum.
In order to master this ability, one must have a very tight control of their emotions and their mental state. Someone very in touch with their emotions would really struggle with this skill, whereas someone who is skilled at shutting down their emotions would find the skill much easierto learn.
Advanced occlumency can be used to hide specific things in a way so subtle even a trained legilimens wouldn't know they were doing it. However most of the time, an occlumens presents only a 'blank slate' when probed.
Seers have the ability to predict the future in the form of prophecies. These are often vague statements that will come true at some point in the future, and they are stored in the Ministry within the Department of Mysteries whenever a new one is stated.
They are naturally talented at divination, which covers all the other areas usually associated with Seers, e.g. reading tea leaves and crystal balls. This does not mean they are always correct with their predictions from these methods, but it does mean they're more accurate than most.
Most Seers can't force their prophecies, they just come to them at random. And some don't remember saying them at all, they simply 'black out' for the duration.
Pretty simple, they can talk to serpents of any variety, and can understand what the serpent is saying back.
The language is called Parseltongue, and though one is born with the ability to speak it, it is possible to imitate it - though a snake is likely to judge you for your accent if you try.
Since most known Parselmouths can trace their heritage back to Salazar Slytherin, it has a reputation for being associated with dark wizards which brings with it a certain stigma of course.
These are humanoid creatures who take the shape of beautiful women. Their looks and their dancing is magically seductive to those who view it.
All full Veela are female, but a half-Veela (Veela mother, human father) can be born male or female. They are still known for their allure and their charm, though it's not quite as strong as their full Veela brethren of course.
When a full Veela is angered, they transform into a harpy-like form with sharp beaks and scaly wings. Half-Veelas do not have this ability, but are known for having violent tempers.
A squib is a non-magical person born to at least one magical parent (since the magic 'gene' is dominant) - so basically the inverse of a muggleborn. They cannot perform magic of any kind, but due to being brought up in the magical world (in most cases of course) they are more in tune to magical things. For example, they cannot see dementors but they can recognise their presence, where a muggle would just feel a shift in emotion.
Thanks to the integration, squibs can now take classes at all three of the schools - however they cannot take wand classes (e.g. charms, transfiguration), they can only take wandless classes (e.g. potions, history of magic).
Even now, squibs are seen as an 'embarrassment' to most wizarding families, though they are slowly growing more accepted over time.
This is a skill a witch or wizard can learn, which will allow them to transform into one specific animal. This animal often matches their patronus but not always, and will have some kind of connection to the person even if they don't know what that is. They have no control over the animal they become, and the age/injuries etc of the animal matches the age/injuries etc of the person. It cannot be a magical creature, for example a unicorn or a dragon.
It takes a lot of time and effort to master this skill, and it has been known to go horribly wrong for people. The process involves holding a mandrake leaf in one's mouth for a whole month, creating a potion, and chanting a spell every day. As such, it's very unlikely for anyone school age to master this ability but it is possible. Students at Uagadou however, are taught this skill before the age of fourteen.
All animagus forms have a distinct marking relating to the person themselves, and these are recorded on the Ministry register. It is a criminal offence not to be registered, but of course, some people do skirt that law and risk being sentenced to Azkaban.
These witches or wizards have the ability to change anything about their external physical appearance, from age to sex to hair style. They can make themselves look like any other person, or like someone entirely new. They can also do some small gimmicky things like turning their mouth into a beak, but nothing ore than that (i.e. they can perhaps make one animal part at a time but they cannot transform into an animal unless they are also an animagus).
This is not a skill one can learn: metamorphmagi are born and begin exhibiting their ability (a little uncontrollably at first) from very soon after their birth.
This ability is very strongly affected by the person's emotional state. The appearance of a metamorphmagi will often reflect their emotional state (for example, a sudden change in hair colour), and they will struggle to use their abilities at all when they are depressed or grieving or feeling some other strong negative emotion.
A werewolf is created when an existing werewolf in wolf form bites a human. From that point on, the person will transform into a humanoid wolf on a full moon, during which time they will not be in control of their actions, though they will remember all they've done when they change back.
By drinking Wolfsbane potion, a werewolf can retain their mind during their transformation. They will still turn, but they will still be thinking like a human for the whole duration. This is a difficult potion to brew, but the Ministry will provide it to registered werewolves as a way to encourage them to register. The transformation is a very painful process, even with Wolfsbane potion.
Werewolves are still very shunned by society, often viewed as dangerous even in their human form. As such, they find it hard to keep jobs and so on, so many would prefer to remain unregistered and hide their condition instead.
As lycanthropy is a disease one gets during their life, it is not hereditary and so is not passed to offspring.
with thanks to Data!
Ghosts are incorporeal, but can be seen as a transparent image by wizards although they cannot be seen by muggles.
Ghosts cannot be hit by physical objects, and can float through walls. They can also float through people, but it leaves the living feeling cold and clammy.
Ghosts typically stay at the same stage physically, mentally and emotionally as when they died. They typically choose to haunt one location, often where they died, but they aren’t bound to that location and can move around.
Ghosts can be affected by some magic, though it doesn’t always work correctly. For example, ghosts can’t die (obviously), but they can be petrified. They can no longer use their own magic anymore though.
with thanks to Kyros!
A vampire’s bite is lethal and incurable, and humans die as a result of being bitten and drained of blood completely. If only bitten, the human will return to life as a bitten vampire through a process called ‘reanimation’. If the human was a witch or wizard before being bitten, they are still able to perform magic but to a lesser degree. Talent-based skills do not change; wand-based magic abilities are halved.
Bitten vampires live upwards of 2000 years or more. Dhampirs live upwards of around 1500 years.
Bitten vampires are only able to successfully reproduce two or three times in their entire lives. Female bitten vampires have a gestational period of fourteen months. Female humans carrying vampire offspring have a gestational period of nine months. A bitten vampire mating with a human creates a dhampir. The mating of two bitten vampires creates the equivalent of a bitten vampire.
Vampires drink blood, but due to the taboo that surrounds drinking human blood, law-abiding vampires feed on animal blood. Dhampir require both food and blood to survive.
Vampires and dhampirs have aversions to garlic and holy water, and a fear of fire. If vampires stay out in the sun too long, the burns will kill them. If it is overcast, vampires can move around in the daytime by taking appropriate precautions. Dhampirs are able to move around in the daytime, but not for long periods of time
The resident Brit of Bombarda, Sigyn lives in the U.K. where she’s currently working as a publishing editor for the Royal Society of Chemistry. She has picked up a handful of nicknames over the course of her Bombarda history, the most famous of which are 'The Terrible Influence' and 'The Queen of Suffering', both of which are really quite accurate actually. She likes to torture her characters, has a preference for villains, and can rant for hours about how wonderful characters with ugly flaws are (which goes some way towards explain why her favourite character is the egotistical man-child, The Riddler).
If you’re looking for juicy drama of grand proportions for any of your characters then she’s the girl you want, but if you’re looking for something cosy and nice... well, maybe give her a wider berth.
Site layout, contents and premise belong jointly to Sigyn & M (an old admin) who worked very hard on all of this thank you very much.
Credit for codes can be found at the bottom of posts, and credit for the site skin can be found at the bottom of the page.
All writing belongs to its respective authors, as do the specific adaptations of characters.
The Harry Potter universe belongs to the wonderful J. K. Rowling, while the animated fandoms and their canons belong to their own respective sources as well.
Pop-up Characters & Thread Roulette Got ideas for characters you want to play but just can't make the commitment of adding them to your roster? This month's event lets you try them out for just the month with no big application process, so you can get a feel for them without having to make it official. We also have a thread roulette event where these new characters and all our old ones will be ranomly mixed up and assigned a thread prompt to work with. Check out both things in this board!
"It's the first time that Talia and Loki come across each other and the chemistry between them is already starting to show. They talk about little things really but the chemistry is there. [I nominate this thread] because it shows their personalities and their demons but also how they are better apt at leaving them behind when they speak." - Eranda
"The two almost smack into each other in the hallway, and they decide to go to a nearby muggle pastry shop (which Talia hates to admit is pretty amazing), where they get to know each other. My poor bean Talia doesn’t understand why she can’t stop staring at Loki and why everything he says and does makes her smile, but oh, she’s enjoying it. It’s their first meeting, and there’s instant chemistry that neither of them can explain. I love seeing Talia go from murderous to “Oh my god, he smiled at me!” They’ve both had such rough lives that seeing them be happy is so gratifying." - Cissa
"After a surprise reunion in the ministry, Phoenix and Miles decide to meet up outside of a work situation for once, after a conversation about 'good food' spiraled into almost a dare. After a fairly common faux legal battle over a pair of keychains in their possession, the two head to a fast food joint, where Edgeworth is forced to attempt to order a burger for the first time... I was torn between which of the two WrightWorth threads to nominate for this since I knew it would have to be one of them. I settled for their actual date because there's some really funny moments and it's more light-hearted without the added tension of them seeing each other again for the first time, so the whole thing resonates as more happy. I love this duo, their banter and chemistry is fantastic, and I'd love the chance to write them again if Data manages to get some free time. If you like this thread though, I'd definitely recommend you read I Guess That's Déjà Vu as well!" - Sigyn !
"After the events of All Eyes On Me, Takumi awakens in the hospital and the auror who saved him, and a general mentor figure in his life, Jameson Locke, comforts him. Takumi experiences a rollercoaster of emotions, that even turn into him wishing death on his assailant, but the biggest thing on his mind is the guilt he feels over surviving, and the shame over the mark he now has on his hand. If iHodor is my happy thread person, Greenie is my feels queen. Like iHodor, we go way back and it'd feel criminal not to nominate this thread. I read this thread and I feel the pain of both participants and especially for Takumi this was a bit moment of vulnerability for him that broke my heart everytime I replied. Me and Greenie have done many things like this (when we worked on our fics we often pseudo rp'd between our characters) but seeing both of our actual prose styles back to back like this made it an even bigger punch in the gut." - Claire
"The thread is set in an alternate universe where Katelyn quits from the Auror department after the raid in "All Eyes On Me," because the Aurors would not allow her to work on The Riddler investigation due to her past ties to him and Oswald Cobblepot. She had since decided to take matters into her own hands. This thread starts out with Kate getting a riddle from the one person she had yet to cut out of her life *cough* Takumi *cough*, and subsequently solving it to find one of The Riddler's old puzzle rooms, and The Riddler himself (live on a big screen). She now finds herself way over her head, playing The Riddler's games, because at some point they have to lead back to him. I was torn between this and "Hell Hath No Fury" (which is basically the same point of time but Kate's not losing it and Oz is involved). But I chose this thread because of the "what if" of it all. Like, I have not written stuff like this before. Kate is not a dark character. She's depressing sometimes and her canon story has one (1) dark arc, but she's typically pretty happy. It's a "what if Kate stopped caring," "what if she did this or that," "how does she play the game" and I'm loving how everything is unfolding. And Ed-sorry, The Riddler : P-is a Trip to write with in this point of his timeline too. He's reimagined himself as the magical super villain, and the tech /puzzles he's come up with to get there and remind people of just who he is is awesome. Sigyn ! does a freaking amazing job writing him. This thread also hold two milestones for Kate: her 100th post (!!!!), and the longest reply I have written to date. Like, that sucker is nearly 2,000 words long, because how Kate plays his game has already nearly gotten her killed once thus far, and walking the wire takes some words." - Graced
"About twenty years from now, Talia is the minister of europe and Ed is The Riddler. She lures him out by demoting him from Undesirable No. 1 to Undesirable No. 2, putting a random petty thief in his place. He breaks into her office, as she anticipated, and they banter and threaten each other and are just generally children fighting on the playground even though they have power. The insults are strong with this one. Talia and Ed have a strange and beautiful relationship. From the first time they met at the Ministry library and kicked the verbal crap out of each other, they’ve been so much fun. I love seeing Talia let loose and speak her mind about Ed, and I love watching Ed knock her down several pegs in return. It’s especially fun when the stakes are high—in “crown,” her wand is strapped to the underside of her desk, and she’s ready to fight." - Cissa
RATIOS & BANS
05 BEAU. STU.
07 DURM. STU.
07 HOG. STU.
03 BEAU. STA.
01 DURM. STA.
05 HOG. STA.
TOTAL CHARACTERS: 58
we strongly encourage staff for beauxbatons and durmstrang, students for set 3 durmstrang & beauxbaton males, ghosts for all 3 schools
we strongly discourage young ministry workers, aurors and trainee aurors
18 Jul Happy summer Bomb! Out popup event has been extended into July by popular demand, and it's grea tto see you guys enjoying this opportunity to play with some more character ideas. We've had a good tidy of the site too, updating ratios and encouraged areas, as well as clearing out old threads and characters from our latest Activity Check - as always, if your character was archived and you still want to use them, just let a staff member know and they can be brought out of the archives again. We've had a good few new members recently too so hello to all of you and hope you enjoy your stay here on Bombarda Maxima!
01 Jun Hey guys! It's been a while since I've posted in here since we've all been running quite smoothly with out different events but not too much to report. I'm dropping in today though to say a huge thank you to Kyros who has done a wonderful job as our aesthetics mod but is now stepping down. We've just celebrated out second birthday of course, and our new Buddy System that was launched in our birthday event is available here. We have a pop-up character and a thread roulette event up here, and all this and more is explained in Update 10.
01 Apr Happy Easter Bombers! Things have been moving along very smoothly recently so there's not too much to report here. We have lots of wonderful new members who have joined us recently who we are very excited to have, and we recently completed the official launch of the fully integrated Ministry of Magic! This month's event is Bombarda Bingo, so click here to check that out, and get ready to celebrate Bombarda's second birthday next month!
01 Feb February has begun so that means it's time for a new site event! This month, we have a set of challenges for you, that will give you a chance to think about some of the key facotrs that make your character who they are and Bombarda what it is! Check out the EVENT DETAILS for more information, and try and earn your self 50 points so you can get a coveted challenge frog!
14 Jan The big news this time around is of course that M is sadly leaving us as a staff member on Bombarda. She will be missed, but we wish her all the best for the future. Our latest UPDATE covers what changes this may mean for Bomb, but in general after a little restructuring of the staff team, not much should change for our members. We have an update to the ongoing MoE event in there too, as well as details on the upcoming Activity Check and OTSs. Happy new year to you all, and we wish you an awesome 2018!